Call the Spirit Dragons Non-Magic players look upon Call the Spirit Dragons and see there's something magical going on
gameplay to be low pressure, proactive, and considerate, letting each deck showcase its plan
Adrix and Nev, Twincasters Beetleform Mage Biomathematician Biovisionary Combine Guildmage Dreamdew Entrancer Eutropia the Twice-Favored Fathom Mage Fractal Tender Frilled Mystic Gandalf, Westward Voyager Gyre Engineer Kaseto, Orochi Archmage Kydele, Chosen of Kruphix Manifestation Sage Master Biomancer Momir Vig, Simic Visionary Nadu, Winged Wisdom Oblivious Bookworm Prime Speaker Vannifar Prime Speaker Zegana Prophet of Kruphix Quandrix Apprentice Radagast, Wizard of Wilds Sages of the Anima Selkie Hedge-Mage Simic Guildmage Tam, Mindful First-Year Tam, Observant Sequencer Thrasios, Triton Hero Thrasios, Triton Hero Vannifar, Evolved Enigma Volo, Guide to Monsters Wistful Selkie Zameck Guildmage Zegana, Utopian Speaker Zimone, All-Questioning Zimone, Infinite Analyst Zimone, Mystery Unraveler Zimone, Paradox Sculptor Zimone, Quandrix Prodigy
Cosmogrand Zenith Its no Cori-Steel Cutter, but Cosmogrand Zenith is still pushed
Xanathar, Guild Kingpin The goofy, comically evil, and decadent mafioso leader of the Skullport thieves guild finally answers a question I didnt know I had: whats better than playing one good deck
Ponder is legal in Legacy, Pauper, Commander and is Restricted in Vintage