You can take 3 actions per turn: additional draws, putting cards in the logwhich you can use to summon other comrades, putting comrades on the field, and of course, attacking
Meanwhile, Kangskhan is far more consistent and reliable but will become effectively useless once youve built your Mewtwo EX
Yup, 3/4 menace with the natural fit of Faceless Haven is going to do that pretty well while also taking apart some of their setup along the way
A great option for tribal draw, both yours if you're playing a tribal deck, or an opponent's if they're tribe heavy, since you don't have to name your own tribe
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Draw Go strategies are as old as Magic, so its no surprise that there would be a viable one in the current Standard