The most powerful ability Arlinn seems to have is with Moons Fury, turning into a 5/5 Werewolf creature with Trample, Indestructible, and Haste
It included a sprinkling of mechanics from the Standard-legal version like blitz, casualty, and connive all paired alongside the classic digital mechanics of perpetually and seek
These spells are typically stronger than the instant speed green card draw spells previously mentioned
Similarly, I can target an opponents tapped creature with the spell too
Goldspan is a five-drop with flying and haste and a 4/4 body that dominated Standard when legal
Aang, Airbending Master Aang, Airbending Master makes experience counters a real threat by turning each one into token value every upkeep